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Clive Barkers Jericho

February 11, 2008

I played this game awhile back and am now playing it again for your viewing pleasure. Without further adieu, I present Clive Barkers Jericho by Clive Barker.



You start off as part as an elite military unit who know their magic. Yes magic. Anyway, there is some kind of spiritual disturbance, and you are flown in to investigate. So after parachuting out of a plane, you and your crew, consisting of 3 rugged males, a priest packing heat, and 3 sexy women all claim to feel this “disturbance”. The game then progresses with some in game dialogue, blah blah blah, nobody cares.

After wondering the maps, which tend to have a lot of dead ends and are also nearly impossible to navigate, you get to do some shooting. Finally, I get to kill something, the lack of not being able to do so is quite boring actually. So what do your allies do? Run headlong into the battle and all end up being killed by the barrage of zombie things. So, since you have this awesome know how of magic, you have the ability to bring your allies back to life once they have been killed, which they promptly take advantage of. It seemed like every few seconds I had to quit shooting and go revive another person.


A little later on in the game, I come to these old school pillboxes back from who knows when. After what seemed like ever and a million bullets later, a tiny little tip appears, telling me that one of the sexy chicks can slow down time, enabling her to run around these pillboxes and toss a grenade in. Excuse me for not having the massive brain prowess to know that that was even possible.


On a side note, the more monsters you kill, the more seem to respawn and take the same place as its predecessor. This goes on for at least 4 of the same kind of monster. This makes game play a little stale and uneventful. Then you have the monsters that some how manage to sneak up behind you and attack you, this is where the insane button mashing sequences come in. Basically you miss a keystroke, you die, and this process continues until you get the buttons hit in the right order. This is poor game design if you ask me.




The game continues on like this all the way until you get to the final boss. Which I'm not going to tell about, all I’m going to say is that no matter how many bullets you have, it’s not enough.

I can’t really say I'd recommend this game unless you like wondering maps and getting lost, wanker cramp sequences, and receptiveness through the entire game. But by all means, if you feel the need to play this game, be prepared to shove pointy things in your eyes.


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An American Chinese - Panic Pilgrim

February 08, 2008

I received Panic Pilgrim in the mail a bit ago and finally got around to writing this review. I have been listening to it in my car pretty often because it gives you a surreal sense of feeling. An American Chinese makes you feel like you are in some mysterious play full of eeriness and content.




An American Chinese starts of with the song, “Panic Pilgrim, Quick Grab Your Suitcase” which has an intro lead that is captivating followed by a steady beat and curious vocals. It is as if you are driving through some thick of the woods on a winding road. There is a sense of dynamics in this song that triggers many thoughts and it’s fantastic.

 

I can’t help but just love the overall sound of the instruments, everything falls into place just right. We don’t have any overpowering vocals that subtract from a song or strings that steal a songs glory.

 

The vocals are definitely a favorite of mine. The vocals have a slight buzz to them which is such a great sounding way to compliment the music. The female vocals, for some reason, remind me of the Salem Witch Trials. Well, maybe it is the whole sound of the music.

 

You should definitely check out An American Chinese if you dig the perplexing sound.

 

http://myspace.com/anamericanchinese



Here is the music video for Panic Pilgrim, Quick Grab Your Suitcase.


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Picnic Casket - Self-titled

February 06, 2008

Do you enjoy awesome melodies with metalistic sounds? Well if you answered yes to this, I have a CD for you to check out. Otherwise, I have a CD you will enjoy.




Picnic Casket is a great band hailing from the New England area. Picnic Casket delivers catchy melodic guitar riffs that remind you of old NES games where you are saving the world listening to power rock music.

 

Picnic Casket has 12 tracks that range from upbeat melodies to intense sounding leads that keep you intrigued the entire length. "Monument Valley" and "The Chips are Down" are probably the two most powerful tracks on the album. You can't forget the last track "Vincent Van Gogh" with its mini-breakdowns and tunefulness that leaves a refreshing feeling.

 

The rhythm guitar plays nice palm muting in many of the tracks that compliment the lead guitar so well. The drums feel a bit flat, but what can you expect when the band is an one man band? Still the drums keep good rhythm on all the tracks. The lead just rocks, I enjoy it very much so.

 

There are no vocals, which is good because it is near impossible to finding a way to put some vocals to the songs. The guitars are the voices you need to hear. Any vocals could possibly take away from the overall feel of the songs.

 

You can really hear the workmanship A.J. put into the guitars and the whole album. The CD has an overall good feeling that leaves you satisfied.

 

So, if you plan on having to make a mix for your global domination tour best add a few tracks from Picnic Casket's Self-titled album. It will keep your adrenaline pumping and making you feel as if you are on a quest from God. Or if you prefer to stay at home and read the internets and enjoy melodic awesomeness and nintendo-ish vibes, you will love Picnic Casket - Self-titled.


FOR MORE VISIT

Picnic Casket's Myspace

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